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Museums & Antique Shops to build your community.

Sleeping_Insomniac's picture
Total votes: 9


5 of us were planning on the weekend on the "Building Communities" section of our plan. While I admit some ideas are genius, overthinking was a common problem as I wrote down everyones ideas. We went over the ideas and I found quote a few easier solutions.

If a museum, antique shop, heritage center or similar was near by your location, old school equipment will be available. Things like a peddle sewing machine, beast drawn agriculture equipment, smelters, blacksmith tools, mining equipment, logging equipment, rebuilt planes and locomotives, steam cars, (horse and) buggies, canning equipment, antique weapons, printing presses, and, well you get the point.

I know what my local area has to offer as well as a lot of surrounding areas because of family outings and things to do when visitors stay at my place.

What does your local area offer?

pics are examples


DaveTheRave wrote:
As good as our modern tech is nowadays sometimes basic is better, how can you make sure there will be someone with the know-how to operate and maintain such modern equipment - or sufficient fuel required to run such machinery - in your settlement.
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Anyway I live in London and although the high population density has it's drawbacks, once everything had settled down - if ever - a base of operations could be set up and The Science Museum among dozens of others would be within easy access. In there are vast amounts of steam powered engines and other important tech (this would be complicated though) but other than this there are thousands of other useful things and knowledge available in museums like the V&A museum, The British Museum and the Natural History Museum. Some of these may not sound like they have important and practical artefacts in them but behind the scenes at places like this there will be tons of useful machinery e.g. sewing machines in V&A, heavy lifting gear in Natural History and a lot of scientific analysis gear in all of them.
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There is no denying that museums are treasure troves of useful technology for your new society be it new or old.

We did take into consideration of fuel sources (if required) and know how of maintenance / operation and most of us can use multiple things that are around us or know the basics of operating some. I mean I can't drive a locomotive, but I know how to operate a "cane train" from working on them for 3 years. The native weapons I can use, but still have problems using woomeras (spear launching equiment).

Basically we would only get what would be useful to us and what we can operate, then mark down what is left just in case it is required or more beneficial in the future.

Huzke wrote:
Pretty good idea right thurr.

Cheers mate.

DaveTheRave wrote:
I do indeed realise how massive the Australian outback is (although it is under-represented on most Anglo-centric maps) and the difficulty in traversing it without easily maintainable vehicles. I do agree that, if the world was totally overrun, we would be unable to survive solely off of the dregs from our previous society - especially if like you 'civilization' is a long way away.

Good we are on the same page.

DaveTheRave wrote:
But I never see zombies being able to totally drive us to near extinction across all our continents. If the virus/disease or whatever that causes zombification is slow acting enough to allow people to travel to another continent (and thus spread the infection further) before becoming a zombie then the outbreak wouldn't be violent enough to overrun us humans.

This is where we are not on the same page. I prefer to expect the worse than to make plan for z-day which becomes obsolete the moment an outbreak happens.

For example, if Australia was to have the initial break out and was contained from the rest of the world. I would not be surprise if the "outside world" were too quarantine Australia letting nothing in or out. This would be the smartest option in my opinion. But this is only an example.

I just prepare for worse case scenarios (within budget and limits) and if things pan out a little better than expected, it will make my life so much easier.

DaveTheRave wrote:
My zombie survival plans mostly revolve around shorter term defense and fight or flight rather than long term holing up - relying on supplies from my house and anything I can get hold of. These plans don't tend to incorporate any of my great-great-grandchildren or their life quality. Perhaps I should make some that do.

I started at the begining in my initial planning. Ie Survival, Defence, Security, Long Term Survival, Establish, Community, Offence, Communications, Scout, Rescue, Expand. This is just off the top of my head, the list a few of us sat down and wrote is a little more in depth.

So in retrospect, we only concentrated on short term survival as you did before we actually started to sit down and think about it. After I joined ZPI i was flooded with so much more information and scenarios (though some don't apply).

Bah - what I'm trying to say is that make your initial plans first because, without them, what use is designing step 8 without passing step 1.


*Edit*
I played "Tourist" over the weekend and took the wife and kids on an outing to see some of the heritage listed areas out and about. We went to the local information centre to get a list of places that allowed us to see (some places you can view only from the fence line) and booked a place for two 'free' tours.

After spending a little less than $20 on the day (fuel & pre packed snacks) and keeping the kids entertained for half a day I was able to make some notes about life before modern technology. I learnt how to connect two phones with a 6v battery and an ohm resister, reshod a fake horse & had an attempt at a few old school games and toys. I also noted where smelters, agriculture equipment, mass produce juicers, hand crank pumps and a hell of a lot of cast iron pot belly stoves.

I also learnt a few tricks about eucalyptus trees (specifically the gum variety) from an Indigenous Australian that I wasn't aware of. Tried some 'bush tucker' and remembered why I don't eat it reguarly. Learnt how to tell the difference between a Witchetty Grub and some foreign bugs as well, such as the African Nightcrawler worm (which in hindsight was obvious). He taught my sons how to "dot paint" traditionally and marked out areas of ochre on a map for me that are not heritage listed. Through this tour I booked 2 courses for a small group of friends. A 2 day course on how to carve and throw a boomerang , and a second 1 day course in finding and preparing local 'bush tucker'.

TenshiSan wrote:
I highly agree with this idea for the most part but it seems like there might be an under estimation for technology in this post.
start thinking more new with old not new and old. like some of this green research there doing with wind and solar power and things of that nature. looking at worst case scenario and there are not many humans left there will be plenty of left over part for anything you might need.

Highly agree with you mate, I created this thread just to awaken some awareness.

The idea was to keep things simple for those not yet compitant to work on modern equipment where as the old technology is very basic. Though I have found maintaining old components a lot easier than that of the new. A water bored windmill for example hasn't changed much in the many years of it's designs, everytime they have created a more "modern" version so far it has seem to not nearly outlast those that were installed 50 years ago with both recieving common maintenance.

The other idea I was trying to portray was knowing your local area now, to be able to source supplies. Worst case scenario (in my mind) doesn't allow me to wander very far from my alpha site. Thus being able to source your local supplies and utilise them before stretching your search more abroad.

Though I do plan to implement both new and old technology in the event of an apocalypse. Maybe this could be a new discussion on another thread?

TenshiSan wrote:
we may be thinking different spectrum in time where I took the idea to the end game of rebuilding civilization I think you meant more as to the effect of tools we can use till we can get to that point. you will find i might do that sometimes lol no worries nice post none the less.

To be honest I should of been more clear... But yes - I meant this as an intial stage.

nixdad wrote:
S. M. Stirling is the Author of a SF series of books that look at a failure of technology cause by some unknown semi-supernatural force. Internal combustion engines, electrial generators, even firearms fail to function after this event. Some of the early survivors take control of Museums and make use of obsolete plows, livestock harnesses and tools of all sorts to re-start civilization at about a 18th century level. The technology of pre-steam powered earth also devolves into a return to sword and lance warfighting.
I think the first book was called "Dies the Fire." There are about 5 books in the series, and it gets a bit more "mystical" with each book, but I found them very entertaining.

Thanks Nixdad *add them to the book list*... Sounds like a good series to read, may give me more insight and idea.. Much appreciated mate.

I recently went to an old steel works mill... The process is not surprisingly labourous back 150 years ago, but it is surprisngly basic. Well basic for one with expierence in quarrying and mining. I've added this place to my map along with a mining museum in Collinsville, Qld, Aus.


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